AI Insights · Timothy · July 2022
Top 5 Boxing Games in Ecuador in Q2 2022
Discover how the top 5 boxing games performed on both iOS and Android platforms in Ecuador during the second quarter of 2022.
In the second quarter of 2022, the top 5 boxing games in Ecuador showed varied performance trends across downloads, revenue, and active users. Here's a detailed look at each game's performance metrics:
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES saw a significant fluctuation in weekly downloads. Starting at 1K in late March, downloads peaked at 5.1K in late May, before declining to 2.7K by the end of June. Active users followed a similar trend, starting at 6.7K and peaking at 12.1K in late May, but dropping to 8.4K by the end of the quarter.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS maintained steady weekly downloads, ranging between 2.1K and 3K throughout the quarter. Revenue peaked at $17 in late May. Active users saw a gradual decline from 4.1K in late March to 3.4K by late June.
Real Boxing 2 by Vivid Games S.A. experienced steady weekly revenue, peaking at $26 in the final week of June. Weekly downloads started at 2.5K in late March, peaking at 3.7K in early May, and then declined to 1.5K by the end of June. Active users showed fluctuations, starting at 3.6K, peaking at 5.3K in early May, and then stabilizing around 2.8K by the end of June.
Punch Bob from CASUAL AZUR GAMES showed a decline in weekly downloads, starting at 1.8K in late March and dropping to 372 by the end of June. Active users followed a similar decline from 3.1K to 1.9K in the same period.
Gym Heros: Fighting Game by Fighting Arena saw consistent weekly downloads, peaking at 2.7K in early May before tapering off to 886 by the end of June. Active users started strong at 4.2K, peaking at 7.7K in early May, and then gradually declined to 3.7K by late June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.